Last boat to Solstheim! Now we just need to find a better source for the English voices. And if the game were generating the voices on the fly, that’d save a ton of resources on recorded audio files. For one MW project, voice acting is being done with all vanilla lines at the moment. While the voices certainly sound very robotic, there’s a lot of potential: It certainly makes dialogue feel much more dynamic, and the voice acting quality is respectable. With OpenMW so far along, I’m not even sure if it’s worth lusting after or not, but I’ve spent many a sleepless night reading broken english google-translated russian MW threads in an effort to find some information on how someone might get this thing to work.
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LanceAvion I’m going to look into some high quality voice synths for this.
Where can I find the “Talky Morrowind” mod? :: The Elder Scrolls III: Morrowind Genel Tartışmalar
I think this would fit well within Sotha sil Expanded where it would match up with the cybernetic locals. It is distributed as part of a “morrowind module pack” with a couple of other interesting toys and a whacky russian version of MCP. It certainly makes dialogue feel much more dynamic, and the voice acting quality is respectable. Prepare to lawyer up. One can also load up voice files with actual voice actors reading the lines, though the russian community had very limited success finding people with a good quality of voice to volenteer their time.
Is it the service that is free or is the voice free or both? Here’s a video of it working with really nice voice synths: Not sure how it could be extended to other mods, though. There have been many advances in voice to speech applications too. It appears to be open talkg, after all. With OpenMW so far along, I’m not even sure if it’s worth lusting after or not, but I’ve spent many a sleepless night reading broken english google-translated russian MW threads in an effort to find some information on how someone might get this thing to work.
The worst thing with some Oblivion mods was that they had no voice-acting, mprrowind you had a fully-voiced game and suddenly a dialogue without omrrowind sound.
Talky Morrowind –
Return to III – Morrowind. The reason I know is that I looked into using computer generated voices myself at one point. It has some valuable information, but nothing that has helped me get it to work no matter what I try. While the voices certainly sound very robotic, there’s a lot of potential: Maybe will add this to the mod list and see if I can get workin’ Just thinkin and sharing something that looks cool ST. This would be a great addition to consider in Open MW.
Because Abot is magic. And if the game were generating the voices on the fly, that’d ralky a ton of resources on recorded audio files.
Abot’s instructions were very similar to what I had been doing the whole time but for some reason this time it worked. Board index All times are UTC.
For technical support, please use the Support subforum. This is one of those mods that russian TES3 players know about but english ones don’t. I can’t believe it. As far as I can tell, it is free to download generated audio files from there. Based on the video it functions like the Oblivion dialogue zoom, but without freezing time. Still safe, no one cares.
On the other hand, they’re not much worse than the run-of-the-mill voice acting we usually get in games. In my opinion, if all voice sound is generated on the fly this makes the player’s experience much more immersive.
I email and ask them, I get no response. I’ll try out your instructions. Until the next one. I’m mostly wondering if anyone here has used it, if they know of any tricks to get it to work with XE, but also to raise the profile of the mod with english falky.