STONE GIANT DX11 DEMO FREE DOWNLOAD

We are looking forward to seeing how games will take advantage of our engine. We are looking forward to seeing how games will take advantage of our engine. Uploaded by Wouter De Vlieger on August 18, In the demo, a swarm of giant spiders invade an ancient cave. With tessellation, not only is each stair fully delineated, but as the camera zooms in, tiny cracks and crevices becomes visible. Be the first one to write a review. Such details would be impossible to reproduce using traditional bump mapping techniques.

stone giant dx11 demo

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New DirectX 11 Benchmark released: Stone Giant

We are looking forward to seeing how games will take advantage of our engine. Search the history of over billion web pages on the Internet.

With tessellation, not only is each stair fully delineated, but as the camera zooms in, tiny cracks and crevices becomes visible.

There are no reviews yet. With tessellation, not only is each stair fully delineated, but as the camera zooms in, tiny cracks and crevices becomes visible.

Stone Giant Demo | Description | GeForce

High-resolution textures and normal maps can create the illusion of detail when viewed front on, but as the camera rotates, the illusion is dx111. In the demo, a swarm of giant spiders invade an ancient cave. When viewed in 3D, the detailed geometry from tessellation is enhanced with true depth perception, creating an experience so real, you could almost touch it.

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Without tessellation, the staircase that runs along the arm is flat. Stone Giant is based on a new graphics engine developed by BitSquid, a startup founded from the veteran developers at Grin. Be the first one to write a review.

Skip to main content. With tessellation, real geometry is added, producing accurate surface details with physically correct lighting, giznt shadows at every angle.

stone giant dx11 demo

Advanced embedding details, examples, and help! With tessellation, real geometry is added, producing accurate surface details at every angle.

High-resolution textures and normal maps can create the illusion of detail when the scene is viewed front on, but as the camera rotates, the illusion is lost.

The engine is multiplatform by design, but on the PC, the developers focused on DirectX 11 to take advantage of key features like dejo and DirectCompute.

stone giant dx11 demo

We are looking forward to seeing how games will take advantage of our engine. Dx111 tessellation, the staircase that runs along the arm is flat. A dormant stone giant—its protector—awakens to fend off the threat. One of the most captivating DirectX 11 demos, Stone Giant shows how tessellation can be used to create scenes and characters of almost unlimited detail.

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When viewed in 3D, the detailed geometry from tessellation is enhanced with true depth perception, creating an experience so real, you could almost touch it. Detailed stone surfaces are typically challenging to reproduce in realtime. Uploaded by Wouter De Vlieger on August 18, Stone Giant Item Preview. Stone Giant is based on a new graphics engine developed by BitSquid, a startup founded from the veteran developers at Grin. The engine is multiplatform by design, but on the PC, the developers focused on DirectX 11 to take advantage of key features gkant tessellation and DirectCompute.

Such details would be impossible to reproduce using traditional bump mapping techniques. Such details would be impossible to reproduce using traditional bump mapping techniques. A dormant stone giant—its protector—awakens to fend off the threat. Info This app supports: Detailed stone surfaces are typically challenging to reproduce in realtime.